remote presentations

full papers

(Anti)Social Challenge: Emotionally Challenging Interaction Dynamics in Multiplayer Experiences. Marjorie M Cuerdo (UC Santa Cruz), Derusha Baskaran (UC Santa Cruz), TsungHan Yang (UC Santa Cruz), Edward Melcer (UC Santa Cruz)

Player-Driven Emergence in LLM-Driven Game Narrative. Xiangyu Peng (Georgia Institute of Technology); Jessica A Quaye (Harvard University); Sudha Rao (Microsoft Research); Weijia Xu (Microsoft Research); Portia Botchway (Microsoft); Chris Brockett (Microsoft); Nebojsa Jojic (Microsoft Research); Gabriel DesGarennes (Microsoft); Ken Lobb (Microsoft); Michael Xu (Microsoft Research); Jorge Leandro (Microsoft Research); Claire Jin (CMU); Bill Dolan (Microsoft)

Analysing the effect of latent space mutation strategies for PCGML. Branden C Ingram (University of the Witwatersrand); Kayleize Govender (University of the Witwatersrand); Pravesh Ranchod (University of the Witwatersrand)

Multi-DMC: Deep Monte-Carlo with Multi-Stage Learning in the Card Game UNO. Xueqing Yang (University of South China); Xiaofei Liu (University of South China); Wenbin Lin (University of South China)

Shot Selection to Determine Legality of Actions in a Rule-Heavy Environment. John Licato (University of South Florida); Stephen R Steinle (University of South Florida); Logan Fields (University of South Florida); Brayden Hollis (Air Force Research Laboratory)

A Multiplayer Cloud Gaming Architecture for Scalable Physics. Saulo S Soares (Universidade Federal de Goiás); Carlos Henrique (Universidade Federal de Goiás); Sérgio Carvalho (Universidade Federal de Goiás)

Extended Seeds in Optimization Crosswords. Adi Botea (Eaton); Vadim Bulitko (University of Alberta)

short papers

“Can You Play Anything Else?” Understanding Play Style Flexibility in League of Legends. Emily Chen (University of Southern California), Alexander Bisberg (University of Southern California), Emilio  Ferrara (University of Southern California, USA)

GENEVA: GENErating and Visualizing branching narratives using LLMs. Jorge Leandro (Microsoft Research); Sudha Rao (Microsoft Research); Michael Xu (Microsoft Research); Weijia Xu (Microsoft Research); Nebojsa Jojic (Microsoft Research); Chris Brockett (Microsoft); Bill Dolan (Microsoft)

Holo Games: Investigating Game Mechanics and Player Experience Factors in Mixed Reality Platform. Pratheep Kumar Paranthaman (Elon University); Gerald Fuller (Elon University); Nikesh Bajaj (Queen Mary University of London)

Formula- and Memory-based Heuristics In Video-game Pathfinding. Paul Saunders (University of Alberta); Vadim Bulitko (University of Alberta); Simona Ondrčková (Charles University); Roman Barták (Charles University)

Explaining Synthesized Pathfinding Heuristics via Iterative Visualization and Modification. Shuwei Wang (University of Alberta); Vadim Bulitko (University of Alberta); William Yeoh (Washington University in St. Louis.)

demo papers

Adaptive Audio to Player Actions and Gameplay: a New Video Game. Maël ADDOUM (Isart Digital); Aline  HUFSCHMITT (Académie de Saint-Cyr Coëtquidan); Stéphane CARDON (Académie de Saint-Cyr Coëtquidan); Jules Borel (Isart Digital); Florian WOLF (Isart Digital)

best of ToG

Full-Body Motion Recognition in Immersive – Virtual-Reality-Based Exergame. Polona Caserman (Technical University of Darmstadt); Shule Liu (Technical University of Darmstadt); Stefan Göbel (Technical University of Darmstadt)

 

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